Selected work

Agent architecture · Experimental environment

Imaginecraft

Early research and development

A Minecraft modification system for autonomous agents that perceive, remember, plan, and cooperate inside a persistent world.

The starting question

What changes when an agent has to decide what matters before it can decide what to do?

The system

Many agents receive a structured description of everything relevant around them. Imaginecraft instead explores bounded visual perception: agents interpret what they can see, form uncertain beliefs, investigate, and revise their understanding as the world contradicts them.

Minecraft provides resources, terrain, danger, construction, and long chains of dependent actions. Those constraints make reasoning, memory, failure, and cooperation visible in a way that isolated tool calls do not.

Design principles

  1. 01

    Agents perceive the world from a bounded perspective.

  2. 02

    Uncertainty changes behavior instead of disappearing from the interface.

  3. 03

    Memory preserves useful experience without growing without limit.

  4. 04

    Multiple agents coordinate without constant central control.

  5. 05

    Routine behavior remains inexpensive enough for sustained activity.

Current status

The initial architecture and phased development plan are established. Early work is building a stable Minecraft integration and experimental foundation before richer perception, memory, planning, and collaboration are added.

What it demonstrates

A practical research environment for studying agent reasoning, stability, and cooperation when knowledge is incomplete and actions have persistent consequences.

Next projectUntil Rope Drop